A few weeks ago, we blogged about fun games for your odd-numbered golf party. Whether you are in a big group or a small group, here are two more games that can make your golf game more fun…and possibly profitable.
The first is called the “Animal Golf Game” and is played with a deck of plastic cards that can be purchased online. Here’s an overview of how the game works. Click here for the complete rules.
1. Players select one person who will manage the dispersion of game tags (the Zoo Keeper), as well as decide when the game ends, typically each 9 holes or until dark for twilight rounds.
2. Typically played as a wagering game, players agree on the penalty value of each game card before beginning play. Value these cards using money, a round of drinks from the player having the most cards at the end of the game, food – anything you decide. Tags can also have varying values, so be creative!
3. During play, a player receives the card that matches the hazard or pitfall when the player makes a golf stroke resulting in an event described on the game card. It is possible and common to receive more than one card resulting from the same stroke.
4. A player receiving any cards keeps them in their possession until another player incurs the same hazard or pitfall. Game cards pass from player to player every time their associated hazard or pitfall is incurred, even during play on the same hole.
5. At the end of the game, players holding cards must “pay up” according to the rules set by the group at the start of the game. Players with the fewest cards wins!
Another fun game and a good option for any number of players is “Wolf.” The goal of this game is to accumulate points. Points are awarded on each hole to a player or a partnership that has the lowest individual net score for the hole. The player with the most points at the end of either 9 or 18 holes is the winner.
Players rotate as the wolf. The golfer designated the Wolf plays last and determines on the tee box whether he will be playing against the field or taking a partner for that hole. After all members of the group have teed off, if the wolf does not find a suitable partner, that person can call “wolf,” and play against the other members of the group. Each hole is won by the team whose score is the lowest. If the score is a tie, no one wins. If previously decided, the wagered amount may be carried over to the next hole.
On holes 17 and 18 the player with the least amount of points is declared the wolf. Point accumulations on hole 17 could alter which player is the wolf for hole 18. At the end of the round, the points are tallied
and the predetermined bet is paid on a per point basis.
Have fun playing these games, which are an amusing way to switch up your regular round of golf!